

Focus your fire on units that you can kill off, preferably the tier 1 units to lower their overall damage output.It is essential that you kill off one of their units before they kill one of yours.Kiting a higher tier enemy away from your other units can be worthwhile.They resurrect in 3 turns, and if their death saves other units from dying, then it can be worth the sacrifice. Be willing to sacrifice your commander.Low percentage shots can be worth taking.When flanking other units, the order that your units attack in matters. Heavy Units will not turn when flanked making it quite easy to set up multiple flanks. Flanking Shots are a great way to optimize damage output.Understand how the defensive operations affect combat.You have 1 or 2 turns until the defensive operations fires. Push forward, but not too far too quickly.Tier 2 specialists and skirmishers comes with a lot of versatile skills. Bringing a second hero and higher tier units, will help you clear sites earlier.Losing your commander in this fight can be a worthy sacrifice, if they keep another unit from dying. You will need at least 1 hero/commander, 3 tier 2 units, and 2 more units.Modding units will greatly increase their effectiveness.Mechanical units have an inherent resistance to psionic, but are weak to arc damage. For example, psionic attack works great against minerals/quartzites, but not machines. Bring units that counter their defensive values.Build units to help with the fight if necessary. Understand which of your units can counter each of theirs. Check the defense values and abilities for each of the enemies. Attack the landmark with a single unit (possibly a scout) to preview the enemies that you will be facing.I just posted my Beginner's Guide to Clearing Landmarks in Age of Wonders: Planetfall on youtube:
